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121. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
@ CCP Phantom I see conquerable POCOs in LOW-SEC solving many of the issues you have listed. Greifing will remain the same, that is, non-existent. "Boring" structure grinding could be solved by making them conquerable, but decreasing it's hitpoin...
- by Dominus Alterai - at 2011.10.21 13:55:00
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122. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Ingvar Angst wrote: Dominus Alterai wrote: Ingvar Angst wrote: There should never be a system in place that prevents someone from being able to do their PI. If these go in as advertised, it's far too easy for a corporation to cut off it's...
- by Dominus Alterai - at 2011.10.21 13:45:00
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123. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Scarlett Ninja wrote: I see lots of people saying the 0.0 POCO's are a great idea, I'm presuming these people either live in 0.0 as part of a sov holding Alliance or have never been to 0.0 so don't care. While I agree that if you hold sov you ...
- by Dominus Alterai - at 2011.10.21 13:10:00
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124. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Ingvar Angst wrote: There should never be a system in place that prevents someone from being able to do their PI. If these go in as advertised, it's far too easy for a corporation to cut off it's own members, or members that leave, etc. from be...
- by Dominus Alterai - at 2011.10.21 13:00:00
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125. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Kassasis Dakkstromri wrote: Ingvar Angst wrote: Here's another potential problem... why are these now tied to corporations and not invididuals? The problem is, you get kicked from a corp for whatever reason and now you're cut off from your P...
- by Dominus Alterai - at 2011.10.20 17:59:00
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126. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Ingvar Angst wrote: Kassasis Dakkstromri wrote: Ingvar Angst wrote: Although I disagree with is assessment... it's not that the command center was poorly placed, it was optimal at the time. The resources, however, moved requiring the se...
- by Dominus Alterai - at 2011.10.20 17:47:00
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127. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Kassasis Dakkstromri wrote: Dominus Alterai wrote: @ CCP Omen and CCP Nullarbor While I truly like the idea of player owned customs offices, I see a few problems, as other people have already iterated. High sec customs offices still being ...
- by Dominus Alterai - at 2011.10.20 17:43:00
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128. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Hundo Kay wrote: I have scanned the topics, and I still have not seen any response to the question of what happens to the PI goodies stored inside when the POCO goes Boom. Do we get a drop like everything else at 50/50 ...
- by Dominus Alterai - at 2011.10.20 17:34:00
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129. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
rootimus maximus wrote: But you can launch stuff from the launchpads, is my point, so it doesn't matter that you're not connected to the command center. What am I missing? As far as importing goes, I can see the issue there. You need to be able...
- by Dominus Alterai - at 2011.10.20 17:28:00
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130. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
@ CCP Omen and CCP Nullarbor While I truly like the idea of player owned customs offices, I see a few problems, as other people have already iterated. High sec customs offices still being owned by CONCORD makes sense, seeing as it's high-sec. Th...
- by Dominus Alterai - at 2011.10.20 17:24:00
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131. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Scrapyard Bob wrote: POCOs need to be nameable - just like POS towers. (They also need the ability to base taxes on standings, as has been suggested multiple times.) no, they don't need to be nameable....
- by Dominus Alterai - at 2011.10.19 18:43:00
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132. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
ThaWolf wrote: Well this looks like a small gang pvp opurtunity, which i would love from the pvp perspective, but thats not what it rely is. This is the death blow on EVE Industry. POS fuel will skyrocket, which will cause that T2 Invention (...
- by Dominus Alterai - at 2011.10.19 17:38:00
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133. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Kassasis Dakkstromri wrote: Dominus Alterai wrote: Rek Seven wrote: Dominus Alterai wrote: If a group of bored pirates in battleships finds a POCO, they may decide to reinforce it just because they can. I can see these as a way to lur...
- by Dominus Alterai - at 2011.10.19 17:17:00
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134. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Rek Seven wrote: Dominus Alterai wrote: If a group of bored pirates in battleships finds a POCO, they may decide to reinforce it just because they can. I can see these as a way to lure out defending fleets and get more fights, not just for ...
- by Dominus Alterai - at 2011.10.19 17:05:00
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135. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Ana Vyr wrote: POCO's are gonna be griefed 24/7. Looks like using lowsec for PI is now not gonna be possible for a solo player. As it stands today, it's a fun minigame sneaking in and out of lowsec with PI goods as a solo player. Kinda like rol...
- by Dominus Alterai - at 2011.10.19 16:57:00
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136. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Rek Seven wrote: Holy One wrote: Dominus Alterai wrote: Rek Seven wrote: Why are people assuming that low sec dwellers don't do PI? No one is assuming that. We're saying that Low-sec is too dangerous/indefensible to be able to an...
- by Dominus Alterai - at 2011.10.19 16:54:00
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137. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Rek Seven wrote: Dominus Alterai wrote: Rek Seven wrote: Dominus Alterai wrote: But on a more serious note, Perhaps if you keep the low-sec customs office NPC owned, but make the tax a bit higher than the high sec tax. OR you could m...
- by Dominus Alterai - at 2011.10.19 16:50:00
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138. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
gfldex wrote: Meldan Anstian wrote: PCO's don't make economic sense. It takes 13,333 robotics units to pay for 1 PCO, at 100% tax. Thats 4444 hours of production, just turning consumer electronics and mechanical parts into robotics, not maki...
- by Dominus Alterai - at 2011.10.19 16:40:00
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139. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Rek Seven wrote: Dominus Alterai wrote: But on a more serious note, Perhaps if you keep the low-sec customs office NPC owned, but make the tax a bit higher than the high sec tax. OR you could make it so they are owned by the NPC empires th...
- by Dominus Alterai - at 2011.10.19 16:34:00
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140. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Rek Seven wrote: Why are people assuming that low sec dwellers don't do PI? No one is assuming that. We're saying that Low-sec is too dangerous/indefensible to be able to anchor POCOs on a planet and still make a profit, especially when a...
- by Dominus Alterai - at 2011.10.19 16:31:00
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